strings = [
  ("no_string", "NO STRING!"),
  ("empty_string", "_"),
  ('blank',' '),
  ("yes", "Yes."),
  ("no", "No."),
# Strings before this point are hardwired.  
  ('s41','{s41}'),
  ("reg1", "{reg1}"),
  ('reg41','{reg41}'),
  ("blank_string", "_"),
  ("error_string", "ERROR!!!ERROR!!!!ERROR!!!ERROR!!!ERROR!!!ERROR!!!!ERROR!!!ERROR!!!!ERROR!!!ERROR!!!!ERROR!!!ERROR!!!!ERROR!!!ERROR!!!!ERROR!!!ERROR!!!!!"),
  ("noone", "noone"),
  ("sanity", "sanity check"),
  ("reg60_s61", "{reg60} {s61}"),
  ("s50_period", "{s50}."),
  ("s50_comma_s51", "{s50}, {s51}"),
  ("s50_and_s51", "{s50} and {s51}"),
  ("reg60_wounded", "{reg60} wounded"),
  ("reg60_killed",  "{reg60} killed"),
  ("parenthesis_s50", " ({s50})"),
  ("parenthesis_s50_comma_s51", " ({s50}, {s51})"),
  ("parenthesis_killed", " (killed)"),
  ("parenthesis_wounded", " (wounded)"),
  ("s50_s51", "{s50} {s51}"),
  ("s60_comma_s61", "{s60}, {s61}"),
  ("s60_comma_s62", "{s60}, {s62}"),
  ("s60_comma_s63", "{s60}, {s63}"),
  ("s60_and_s61", "{s60} and {s61}"),
  ("s60_and_s62", "{s60} and {s62}"),
  ("s60_and_s63", "{s60} and {s63}"),
  ('kengo_regs','{reg28} {reg15} {reg16} {reg17} {reg18} {reg20} {reg21} {reg22}'),
  ('simple_encounter_friendly_text','You have encountered {s1}.'),
  ('simple_encounter_hostile_text','You have encountered {s1}. You have {reg10} troops fit for battle against their {reg11}.'),
  ('local_garrison_friendly_text','You have encountered {s1}.'),
  ('local_garrison_hostile_text','You have encountered {s1}. You have {reg10} troops fit for battle against their {reg11}.'),
  ('allied_patrol_friendly_text','You have encountered {s1}.'),
  ('allied_patrol_hostile_text','You have encountered {s1}. You have {reg10} troops fit for battle against their {reg11}.'),
  ("1_denar", "1 mon"),
  ("reg1_denars", "{reg1} mon"),
  ("january_reg1_reg2", "January {reg1}, {reg2}"),
  ("february_reg1_reg2", "February {reg1}, {reg2}"),
  ("march_reg1_reg2", "March {reg1}, {reg2}"),
  ("april_reg1_reg2", "April {reg1}, {reg2}"),
  ("may_reg1_reg2", "May {reg1}, {reg2}"),
  ("june_reg1_reg2", "June {reg1}, {reg2}"),
  ("july_reg1_reg2", "July {reg1}, {reg2}"),
  ("august_reg1_reg2", "August {reg1}, {reg2}"),
  ("september_reg1_reg2", "September {reg1}, {reg2}"),
  ("october_reg1_reg2", "October {reg1}, {reg2}"),
  ("november_reg1_reg2", "November {reg1}, {reg2}"),
  ("december_reg1_reg2", "December {reg1}, {reg2}"),
  ("debug_string_1", "s40 = {s40} s41 = {s41} reg40 = {reg40} reg41 = {reg41}"),
  ("fac_str", "{s21} strength: {reg21}"),
  ("do_you_want_to_retreat", "Are you sure you want to retreat?"),
  ("give_up_fight", "Give up the fight?"),
  ("do_you_wish_to_leave_tutorial", "Do you wish to leave tutorial?"),
  ("do_you_wish_to_surrender", "Do you wish to surrender?"),
  ("can_not_retreat", "Can't retreat. There are enemies nearby!"),
##  ("can_not_leave", "Can't leave. There are enemies nearby!"),

  ("s1_joined_battle_enemy", "{s1} has joined the battle on the enemy side."),
  ("s1_joined_battle_friend", "{s1} has joined the battle on your side."),

#  ("entrance_to_town_forbidden","It seems that the town guards have been warned of your presence and you won't be able to enter the town unchallenged."),
  ("entrance_to_town_forbidden","The town guards are on the lookout for intruders and it seems that you won't be able to pass through the gates unchallenged."),
  ("sneaking_to_town_impossible","The town guards are alarmed. You wouldn't be able to sneak through that gate no matter how well you disguised yourself."),

  ("battle_won", "You have won the battle!"),
  ("battle_lost", "You have lost the battle!"),
  #("raiders_reached_base", "The raiders have reached their base."),
  #("nobleman_reached_destination", "The nobleman has reached his destination."),
  #("bandits_eliminated_by_another", "The troublesome bandits have been eliminated by another party."),
  ("msg_battle_won","Battle won! Press tab key to leave..."),
  #("tutorial_map1","You are now in the map mode. Left click on the map to travel/enter towns/or engage other parties. Normally time does not progress in the map screen if your party is not moving. If you want to wait at a certain location press and hold down the space bar."),
  #("tutorial_action1","This is the town of Zendar. Your adventures start here. Be sure to talk to everybody in the town; remember, there are always things to be done and not enough able bodies to do them."),
  #("tutorial_action2","Use the A, S, D, W keys to move. Use the F key to open doors, activate objects and talk to people. Press the TAB key to leave the town or to retreat a battle. To see a complete list of key bindings, press Escape key, select <Options>, and then <Controls>."),
  ('num_template_troops','Template patrol has {reg41} {s41}'),
  ('num_town_troops','Town garrison has {reg41} {s41}'),
  ("array_queue_running","array queue running..."),
  ("qst_storyline_bushi_rebellion","Dire news has reached my ears. It seems those damn monks have stirred up trouble in the villages around {s1}. I'm trusting you to go put down this uprising before it gets out of hand."),
  ("qst_storyline_bushi_establish_outpost","The time has come to establish a presence in {s1} territory. Your task is to oversee the construction of an outpost, and insure that it is not destoyed or, worse, captured by the {s1}, before it is complete. I leave its location to your discretion."),
  ("qst_storyline_bushi_enemy_patrols","The {s1} have sent forth many large, armed patrols of late. Go, and teach them the error of their arrogance!"),
  ("qst_storyline_bushi_war","War quest"),
  ("qst_storyline_bushi_establish_outpost_2","Outpost 2 quest"),
  ("qst_storyline_bushi_rebellion_2","another rebellion"),
  ("qst_storyline_bushi_enemy_army","beat the army"),
  ("qst_storyline_bushi_war_2", "Finish this!"),
  ("tutorial_enter_ranged", "You are entering the ranged weapon training area.  The chest nearby contains various ranged weapons which you can experiment with. If you wish to quit this tutorial, press TAB key."),
  ("tutorial_enter_mounted", "You are entering the mounted training area. Here, you can try different kinds of weapons while riding a horse. If you wish to quit this tutorial, press TAB key."),
  ("position_1", "pos1"),
  ("position_2", "pos2"),
  ("position_3", "pos3"),
  ("number_of_troops_killed_reg1", "Number of troops killed: {reg1}"),
  ("number_of_troops_wounded_reg1", "Number of troops wounded: {reg1}"),
  ("number_of_own_troops_killed_reg1", "Number of friendly troops killed: {reg1}"),
  ("number_of_own_troops_wounded_reg1", "Number of friendly troops wounded: {reg1}"),

  ("retreat", "Retreat!"),
  ("casualty_display", "Your casualties: {s10}^Enemy casualties: {s11}{s12}"),
  ("casualty_display_hp", "^You were wounded for {reg1} hit points."),
  
  ("delivered_damage", "Delivered {reg60} damage."),
  ("archery_target_hit", "Distance: {reg61} yards. Score: {reg60}"),
  
  ("use_baggage_for_inventory","Use your baggage to access your inventory during battle (it's at your starting position)."),
  ("cant_use_inventory_arena","Can't access inventory in the arena."),
  ("cant_use_inventory_disguised","Can't access inventory while you're disguised."),
  ("cant_use_inventory_tutorial","Can't access inventory in the training camp."),
  
  ("you_approach_town","You approach the town of "),
  ("hosokawa","Hosokawa"),
  ("yamana","Yamana"),
  ("you_approach_town","You approach the town of "),
  ("you_sneaked_into_town","You have sneaked into the town of "),
  ("town_nighttime","It is late night and honest folk have abandoned the streets."),
  ("door_locked","The door is locked."),
  ("castle_is_abondened","The castle seems to be unoccupied."),
  ("town_is_abondened","The town has no garrison defending it."),
  ("place_is_occupied_by_player","The place is held by your own troops."),
  ("place_is_occupied_by_enemy", "The place is held by hostile troops."),
  ("place_is_occupied_by_friendly", "The place is held by friendly troops."),

  ("do_you_want_to_retreat", "Are you sure you want to retreat?"),
  ("give_up_fight", "Give up the fight?"),
  ("do_you_wish_to_leave_tutorial", "Do you wish to leave tutorial?"),
  ("do_you_wish_to_surrender", "Do you wish to surrender?"),
  ("can_not_retreat", "Can't retreat. There are enemies nearby!"),

#  ("entrance_to_town_forbidden","It seems that the town guards have been warned of your presence and you won't be able to enter the town unchallenged."),
  #("entrance_to_town_forbidden","The town guards are on the lookout for intruders and it seems that you won't be able to pass through the gates unchallenged."),
  #("sneaking_to_town_impossible","The town guards are alarmed. You wouldn't be able to sneak through that gate no matter how well you disguised yourself."),
  #("sneaked_into_town","You have sneaked into the town."),
  #("lord_denied_request","Your request has been denied!"),
  #("sneak_into_town_successfull","You manage to sneak into the town without being noticed."),
('difficulty_0','difficulty 0'),
('difficulty_1','difficulty 1'),
('difficulty_2','difficulty 2'),
('difficulty_3','difficulty 3'),
('difficulty_4','difficulty 4'),
('difficulty_5','difficulty 5'),

  ("place_ladders_success", "Despite being under fire, your soldiers manage to place some ladders on the walls. You can now begin the main phase of the attack."),
  ("place_ladders_failure", "Your soldiers are all massacred before they can place the ladders."),

  ("attack_walls_success", "After a bloody fight, your brave soldiers manage to claim the walls from the enemy."),
  ("attack_walls_failure", "Your soldiers fall to the last man as they charge the walls wave after wave."),
  ("attack_walls_continue", "A bloody battle ensues and much bravery is shown by both sides. Despite the efforts of your warriors, the castle is still held by the enemy."),

  ("order_attack_success", "Your soldiers fight bravely and defeat the enemy."),
  ("order_attack_failure", "You watch the battle in despair while the enemy slays your soldiers to the last man."),
  ("order_attack_continue", "Your soldiers engage the enemy but they are unable to defeat them."),

  ("join_order_attack_success", "Your soldiers fight bravely together with your allies and defeat the enemy."),
  ("join_order_attack_failure", "You watch the battle in despair while the enemy slays your soldiers to the last man."),
  ("join_order_attack_continue", "Your soldiers engage the enemy together with your allies but they are unable to defeat them."),

  ("siege_defender_order_attack_success", "Defenders fight bravely and defeat the enemy."),
  ("siege_defender_order_attack_failure", "You watch the siege in despair while the enemy slays defenders to the last man."),
  ("siege_defender_order_attack_continue", "Defenders engage the enemy but they are unable to defeat them."),


  ("hero_taken_prisoner", "{s1} of {s3} has been taken prisoner by {s2}."),
  ("hero_freed", "{s1} of {s3} has been freed from captivity by {s2}."),
  ("center_captured", "{s2} have taken {s1} from {s3}."),

  ("troop_relation_increased", "Your relation with {s1} has increased from {reg1} to {reg2}."),
  ("troop_relation_detoriated", "Your relation with {s1} has detoriated from {reg1} to {reg2}."),
  ("faction_relation_increased", "Your relation with {s1} has increased from {reg1} to {reg2}."),
  ("faction_relation_detoriated", "Your relation with {s1} has deteriorated from {reg1} to {reg2}."),
  
  ("party_gained_morale", "Your party gains {reg1} morale."),
  ("party_lost_morale",   "Your party loses {reg1} morale."),

##  ("qst_follow_spy_noticed_you", "The spy noticed you! They are running away!"),
  # ("father", "father"),
  # ("husband", "husband"),
  # ("wife", "wife"),
  # ("daughter", "daughter"),
  # ("mother", "mother"),
  # ("son", "son"),
  # ("brother", "brother"),
  # ("sister", "sister"),
  # ("he", "He"),
  # ("she", "She"),
  ("s3s_s2", "{s3}'s {s2}"),
  ("s5_is_s51", "{s5} is {s51}."),
  ("s5_is_the_ruler_of_s51", "{s5} is the ruler of {s51}. "),
  ("s5_is_a_nobleman_of_s6", "{s5} is a nobleman of {s6}. "),
##  ("your_debt_to_s1_is_changed_from_reg1_to_reg2", "Your debt to {s1} is changed from {reg1} to {reg2}."),

  ("relation_mnus_100", "Vengeful"), # -100..-94
  ("relation_mnus_90",  "Vengeful"),  # -95..-84
  ("relation_mnus_80",  "Vengeful"),
  ("relation_mnus_70",  "Revengeful"),
  ("relation_mnus_60",  "Hateful"),
  ("relation_mnus_50",  " Angry"),
  ("relation_mnus_40",  "  Resentful"),
  ("relation_mnus_30",  "    Hostile"),
  ("relation_mnus_20",  "      Grumbling"),
  ("relation_mnus_10",  "        Suspicious"),
  ("relation_plus_0",   "         Indifferent"),# -5...4
  ("relation_plus_10",  "          Accepting"), # 5..14
  ("relation_plus_20",  "           Cooperative"),
  ("relation_plus_30",  "            Favorable"),
  ("relation_plus_40",  "             Supportive"),
  ("relation_plus_50",  "              Friendly"),
  ("relation_plus_60",  "               Gracious"),
  ("relation_plus_70",  "                 Fond"),
  ("relation_plus_80",  "                 Devoted"),
  ("relation_plus_90",  "                   Loyal"),

  
  ("relation_reg1", " Relation: {reg1}"),

  ("center_relation_mnus_100", "The populace hates you with a passion"), # -100..-94
  ("center_relation_mnus_90",  "The populace hates you intensely"), # -95..-84
  ("center_relation_mnus_80",  "The populace hates you strongly"), 
  ("center_relation_mnus_70",  "The populace hates you"), 
  ("center_relation_mnus_60",  "The populace is hateful to you"), 
  ("center_relation_mnus_50",  "The populace is extremely hostile to you"), 
  ("center_relation_mnus_40",  "The populace is very hostile to you"), 
  ("center_relation_mnus_30",  "The populace is hostile to you"), 
  ("center_relation_mnus_20",  "The populace is against you"), 
  ("center_relation_mnus_10",  "The populace is opposed to you"), 
  ("center_relation_plus_0",   "The populace is indifferent to you"), 
  ("center_relation_plus_10",  "The populace is acceptive to you"), 
  ("center_relation_plus_20",  "The populace is cooperative to you"), 
  ("center_relation_plus_30",  "The populace is somehat supportive to you"), 
  ("center_relation_plus_40",  "The populace is supportive to you"), 
  ("center_relation_plus_50",  "The populace is really supportive to you"), 
  ("center_relation_plus_60",  "The populace is loyal to you"), 
  ("center_relation_plus_70",  "The populace is very loyal to you"), 
  ("center_relation_plus_80",  "The populace is devotedly loyal to you"), 
  ("center_relation_plus_90",  "The populace is fiercely loyal to you"), 

  ("number_of_troops_killed_reg1", "Number of troops killed: {reg1}"),
  ("number_of_troops_wounded_reg1", "Number of troops wounded: {reg1}"),
  ("number_of_own_troops_killed_reg1", "Number of friendly troops killed: {reg1}"),
  ("number_of_own_troops_wounded_reg1", "Number of friendly troops wounded: {reg1}"),

  ("retreat", "Retreat!"),
  ("casualty_display", "Your casualties: {s10}^Enemy casualties: {s11}{s12}"),
  ("casualty_display_hp", "^You were wounded for {reg1} hit points."),

# Quest log texts
  ("quest_log_updated", "Quest log has been updated..."),

  ("banner_selection_text", "You have been awarded the right to carry a banner. Your banner will signify your status and bring you honor. Which banner do you want to choose?"),

###################################################
# Onin no Ran strings
###################################################

	# Error checking
	('village_patrol','village patrol'),
	('town_patrol','town patrol'),
	('city_patrol','city patrol'),
	('spawn_code_chk','{s1} {reg1} {reg2} {reg3}'),
	('no_spawn','the template cannot spawn'),
	('no_dialog_found','The dialog was not found. Check the quest array. Returned quest value: {reg20}'),
	('can_spawn','Local patrol can spawn'),
	('print_array_vals','{reg1} {reg2} {reg3} {reg4} {reg5} {reg6} {reg7} {reg8} {reg9} {reg10} {reg11} {reg12}'),
	('set_flag','the storyline flag is set'),
	('under_siege','{s1} is under siege'),
	('update_forts','forts not finished'),
	#Inn gossip strings
	("teahouse1_f","The fighting between the Hosokawa and the Yamana is getting brutal."),
	("teahouse2_f","My sister lost her child in a bandit raid last month. Very sad."),
	("teahouse3_f","Can you believe it? Kyoto has been sacked! What's this world coming to?"),
	("teahouse4_f","Don't you just love the Tale of Genji?"),
	("teahouse1_m","Many young bushi come in here once, but not after that..."),
	("teahouse2_m","I was honored to attend to the daimyo once."),
	("teahouse3_m","It's best not to upset the mountain monks. I hear they can kill with their toes!"),
	("teahouse4_m","Damn those bandits...they steal our supplies, kidnap our daughters...it's a horrible life we lead."),
	#Titles
	("bushi_male","Tono"),
	("bushi_female","Hime"),
	("kuge_male","O-bugyo-sama"),
	("kuge_female","O-bugyo-hime"),
	("monk","Nyudo"),
	("nun","Hime"),
	("merchant","Merchant"),
	("ronin","Ronin"),
	("kengo","Sensei"),
	("male","Tono"),
	("female","Hime"),
	('kuge_rank_1','Daisou-i'),
	('kuge_rank_2','Juu-hachi-i'),
	('kuge_rank_3','Juu-shichi-i'),
	('kuge_rank_4','Juu-roku-i'),
	('kuge_rank_5','Juu-go-i'),
	('kuge_rank_6','Juu-shi-i'),
	('bushi_rank_1','Shinpei'),
	('bushi_rank_2','Hidari-no-Banpei'),
	('bushi_rank_3','Kigiyoko-no-Banpei'),
	('bushi_rank_4','Chuu-no-Banpei'),
	('bushi_rank_5','Hidari-no-Keibihei'),
	('bushi_rank_6','Kigiyoko-no-Keibihei'),
	('bushi_rank_7','Chuu-no-Keibihei'),
	('bushi_rank_8','Hidari-no-Jieichou'),
	('bushi_rank_9','Kigiyoko-no-Jieichou'),
	('bushi_rank_10','Chuu-no-Jieichou'),
	('bushi_rank_11','Ichiban-no-Yari'),
	('bushi_rank_12','Hatamoto'),
	('bushi_rank_13','Taisho'),
	('bushi_rank_14','O-taisho'),
	('merchant_rank_1','Junior Associate'),
	('merchant_rank_2','Senior Associate'),
	('merchant_rank_3','Journeyman'),
	('merchant_rank_4','Senior Journeyman'),
	('merchant_rank_5','Merchant'),
	('merchant_rank_6','Senior Merchant'),
	('merchant_rank_7','Master'),
	('ri_rank_1','Ronin'),
	('ri_rank_2','Junior Investigator'),
	('ri_rank_3','Investigator'),
	('ri_rank_4','Senior Investigator'),
	('ri_rank_5','Inspector'),
	('ri_rank_6','Master Inspector'),
	('monk_rank_1','Novice'),
	('monk_rank_2','Bousu'),
	('monk_rank_3','Junior Priest'),
	('monk_rank_4','Senior Priest'),
	('shinobi_rank_1','Genin'),
	('shinobi_rank_2','Chuuin'),
	('shinobi_rank_3','Jounin'),
	# Months
	("first_month","First Month"),
	("second_month","Second Month"),
	("third_month","Third Month"),
	("fourth_month","Fourth Month"),
	("fifth_month","Fifth Month"),
	("sixth_month","Sixth Month"),
	("seventh_month","Seventh Month"),
	("eighth_month","Eighth Month"),
	("ninth_month","Ninth Month"),
	("tenth_month","Tenth Month"),
	("eleventh_month","Eleventh Month"),
	("twelfth_month","Twelfth Month"),
	#Fame identifiers
	("fame_lvl0","You are a stranger to us."),
	("fame_lvl1","I have heard others mention your name."),
	("fame_lvl2","The village is buzzing with the reports of your deeds."),
	("fame_lvl3","Fame wears well upon you. You have become widely known here."),
	("fame_lvl4","The merchants from distant towns speak well of your name."),
	("fame_lvl5","The young bushi who pass through seek to emulate you."),
	("fame_lvl6","I am somewhat humbled to you would speak with me, as your fame is great."),
	("fame_lvl7","Even the most expereienced samurai and daimyo know of your deeds."),
	("fame_lvl8","Your accomplishments are whispered of even among the kuge."),
	("fame_lvl9","Your name is known to all throughout the land. I am humbled and unworthy to speak with you."),
	#Admin harvest strings
	("admin_summer","The summer crops are being harvested."),
	("admin_autumn","The autumn crops are being harvested."),
	("admin_spring","The spring crops are being harvested."),
	("admin_none","There is currently no harvest."),
	#Quests
	("sanda_quest_complete","The bandits near Sanda have been dealt with."),
	("river_pirates_complete","You have dealt with the river pirates as ordered."),
	("bladesmith_finished","The weaponsmith in Aioi has completed his work."),
	("kokujin_bandits_quest_complete","The bandits have been dealt with."),
	#Menu strings
	("enter_city","You approach the city of"),
	("enter_town","You approach the town of"),
	("enter_village","You approach the village of"),
	("enter_temple","You approach the temple of"),
	('infiltration_menu_first_time','Form your team. You are allowed up to 10 members in your team, including yourself and any companions. Troops that positively contrbute to success are any shinobi unit, any souhei unit, and companions.'),
	('infiltration_menu_loop','Select another team member.'),
	('infiltration_success','You have successfully entered the building'),
	('infiltration_failed','You were spotted while trying to sneak in!'),
	#Item units
	("hemp"," bolts of "),
	("sake"," jars of "),
	("peaches"," bushels of "),
	("ink_sticks","_"),
	("paper"," stacks of "),
	#Ronin quest strings
	('ronin_bandits_defeated','You have beaten back the bandit menace, for now.'),
	#Shugo quest strings
	("shugo_reconnaisance_complete","You have successfully conducted surveillance of the enemy army."),
	("shugo_rebellion_suppressed","The rebels have been quashed."),
	('storyline_bushi_single_outpost','The outpost has been established.'),
	('storyline_bushi_enemy_patrols','You have laid low the enemy patrols.'),
	#Kuge quest strings
	("kuge_type_1","I have heard that he is a connoiseur of all things Chinese."),
	("kuge_type_2","He is the official secretary to the Minister of the Left, and has studied all the great masters."),
	("kuge_type_3","Apparently, his great-great grandmother knew Murasaki Shikibu, and he has always enjoyed reading her book."),
	("kuge_type_4","He has told me in previous letters how much he loves the art of Sesshu."),
	("kuge_type_5","He has a great collection of vases, both from China and Japan."),
	("kuge_gift_1","The shugo has shown excellent judgement in his choice of gift. I am quite pleased!"),
	("kuge_gift_2","Ah...another trinket to add to my collection."),
	("kuge_gift_3","By Kannon, what was the shugo thinking? I am rather insulted that he thought I would like this!"),
	("kuge_text_1","."),
	("kuge_text_2",", thanks to you."),
	("emissary_complete","You have completed your mission. Return to your shugo."),
	#Sieges
	('siege_continues',"While your men fight bravely, the defenders have managed to hold on."),
	('siege_success',"The garrison admits defeat."),
	('siege_failed',"You watch with helpless anger as your troops are cut down to the last man."),
	#Misc
	('castle_progress_1','We have barely started construction.'),
	('castle_progress_2','The fort is progressing nicely.'),
	('castle_progress_3','We are over half complete.'),
	('castle_progress_4','The fort is nearly finished.'),
	('castle_progress_complete','Construction is complete.'),
	('fort_lost','You have lost a fort due to lack of funds.'),
	('weekly_upkeep_1',"The weekly upkeep for your army totals {reg1} mon."),
	('troops_deserted',"Some of your troops have deserted."),
	('trade','{s1} trader made {reg10} mon.'),
	("training_complete","Your companion's training is complete."),
	('kengo_achieved','You have mastered the Eight Schools, and have become a Kengo. New paths have been opened up to you, but you must seek them out.'),
	("party_contains","abc"),
	("string3","def"),
	('attitude','The attitude of this party is {s1}.'),
	('att_generous','generous'),
	('att_friendly','friendly'),
	('att_cautious','cautious'),
	('att_secretive','secretive'),
	('att_defensive','defensive'),
	('att_offensive','offensive'),
	('att_hostile','hostile'),
	# Facility strings
	('fac_farm','Farm'),
	('fac_paper_mill','Paper Mill'),
	('fac_lumber_mill','Lumber Mill'),
	('fac_flour_mill','Flour Mill'),
	('fac_foundry','Foundry'),
	('fac_blacksmith','Blacksmith'),
	('fac_woodshop','Woodshop'),
	('fac_smokehouse','Smokehouse'),
	('fac_potter','Potter'),
	('fac_iron_mine','Iron Mine'),
	('fac_silver_mine','Silver Mine'),
	# Dictionary strings
	('dict_weapons','Weapons'),
	('dict_armor','Armor'),
	('dict_people','People'),
	('dict_weapons_yari','Yari'),
	('dict_weapons_uchi_gatana','Uchi-gatana'),
	('dict_weapons_tachi','Tachi'),
	('dict_weapons_no_dachi','No-dachi'),
	('dict_weapons_naginata','Naginata'),
	('dict_weapons_ono','Ono'),
	('dict_weapons_masaraki','Masaraki'),
	('dict_weapons_kanasaibo','Kanasaibo'),
	('dict_weapons_bokken','Bokken'),
	('dict_weapons_jitte','Jitte'),
	('dict_armor_dou','Dou'),
	('dict_armor_o_yoroi','O-yoroi'),
	('dict_armor_dou_maru','Dou-maru'),
	('dict_armor_haramaki','Haramaki'),
	('dict_armor_sode','Sode'),
	('dict_armor_kote','Kote'),
	('dict_armor_hara_ate','Hara-ate'),
	('dict_armor_suneate','Suneate'),
	('dict_armor_kabuto','Kabuto'),
	('dict_armor_somen','Somen'),
	('dict_armor_menpo','Menpo'),
	('dict_people_kokujin','Kokujin'),
	('dict_people_shugo','Shugo'),
	('dict_people_daimyo','Daimyo'),
	('dict_people_sohei','Sohei'),
	('dict_people_ikko_ikki','Ikko-ikki'),
	('dict_people_bushi','Bushi'),
	('dict_people_kuge','Kuge'),
	('dict_people_ronin','Ronin'),
	('dict_people_chounin','Chounin'),
	('dict_people_shinobi','Shinobi'),
	('dict_people_kengo','Kengo'),
	('dict_weapons_yari_entry','A Japanese spear. The blade is forged in the same manner as sword blades. Can be used for thrusting or cutting'),
	('dict_weapons_uchi_gatana_entry',"A footman's sword. A shorter version of the tachi"),
	('dict_weapons_tachi_entry','A cavalry sword. The blade is forged using a pieces of folded, high-carbon steel that keeps a fine edge wrapped around a core of flexible low-carbon steel to prevent the blade from breaking'),
	('dict_weapons_no_dachi_entry','A longer, thicker tachi. These were used by infanty as anti-cavalry weapons, or by cavalry as an anti-armor weapon'),
	('dict_weapons_naginata_entry',"A katana-type blade mounted on a pole. Their greater reach and relatively light weight made them well known as a woman's weapon; Do not underestimate this, or the woman wielding it. A team of skilled user are an even match for any opponent"),
	('dict_weapons_ono_entry','A simple axe, more useful as a tool than a weapon'),
	('dict_weapons_masaraki_entry','The Japanese battle axe. Favored by the sohei warrior monks'),
	('dict_weapons_kanasaibo_entry','One of a number of wooden poles augmented with iron for improved stopping power'),
	('dict_weapons_bokken_entry','A wooden practice sword. In skilled hands it is also effective as a non-lethal weapon'),
	('dict_weapons_jitte_entry','The weapon and symbol of feudal Japanese law enforcement. Good for knocking out opponents'),
	('dict_armor_construction_entry',"Most armor during the Onin War was of lamellar construction, with lamellae being either of hardened, lacquer soaked leather (usually 1/4 inch think) or iron. The laemllae were then laced together into long boards that hung from each other"),
	('dict_armor_dou_entry',"Lit. 'body'. This armor is comprised of a breast and back plate of lamellar construction. Some designs consist of a single piece that wraps around the body"),
	('dict_armor_o_yoroi_entry','An entire suit (gusoku) of armor, consisting of a c-shaped dou, with a solid plate covering the right side, and large o-sode'),
	('dict_armor_dou_maru_entry','A full dou of lamellar construction opening on the right side. Lighter than the o-yoroi'),
	('dict_armor_haramaki_entry','A retainer-grade dou of lamellar construction the opens with a wide gap in the back'),
	('dict_armor_sode_entry',"Lit. 'sleeve', this was shoulder armor that came in two types: the large, square o-sode, and a more tapered tsubo-sode"),
	('dict_armor_kote_entry','An armored sleeve that came in a wide variety of designs: cloth, splints (shino), chain (kusari), small plates (oda), and large plates (yoshitsune)'),
	('dict_armor_hara_ate_entry','A breastplate of lamellar construction. This was low-grade retainer or ashigaru armor'),
	('dict_armor_suneate_entry','Shin guards, either of splint or solid plate construction'),
	('dict_armor_kabuto_entry','A two-part helmet constsing of a bowl (hachi) made of rivited metal wedges and a neck guard (shikoro) of lamellar or solid plate construction'),
	('dict_armor_somen_entry','A face armor covering the entire face'),
	('dict_armor_menpo_entry',"Lit. 'half-face', a face armor covering the lower half of the face"),
	('dict_people_kokujin_entry','The lowest ranking administrative official, the kokujin handles the day-to-day administration of a village or town'),
	('dict_people_shugo_entry','An official of middle rank, shugo were the direct vassels of the daimyo, and often had vassels of their own. They were of the buke class, and thus were entitled to a rice stipend from the bakufu (shogunal government)'),
	('dict_people_daimyo_entry','The highest ranking military official encountered in Onin no Ran, these powerful members of the buke were direct vassals of the shogun. Hosokawa Katsumoto and Yamana Souzen held this position'),
	('dict_people_sohei_entry','The Buddhist warrior monks of Japan'),
	('dict_people_ikko_ikki_entry','A particular faction of peasants, ji-zamurai, and members of the Jodo Shinshu sect that fought for (and achieved for a short period of time) an autonomous land within Japan for themselves'),
	('dict_people_bushi_entry','The warrior class of Japan. Originally the military servants of the aristocracy, they came to rule Japan starting in the 12th century'),
	('dict_people_kuge_entry','The aristocracy of Japan. Patrons of art, music, and poetry, they ruled Japan using a Chinese style system until the formation of the bakufu in the 12th century'),
	('dict_people_ronin_entry','A lord-less samurai, they wandered the Japanese countryside trying to survive. Some managed to reenter the service of a shugo or daimyo, but many more turned to banditry and lawlessness during the chaos of the Onin War'),
	('dict_people_chounin_entry','A merchant. The merchants class began its rise to power during the Onin War'),
	('dict_people_shinobi_entry','A highly-trained spy and assassin'),
	('dict_people_kengo_entry','One of the great swordmasters of Japan'),

	# Credits  
	("credits_1", "Mount&Blade: Onin no Ran Copyright 2005-2007"),
	("credits_2", "Game design:^Matt 'Fujiwara' Minton^CuriousEpic^Manji"),
	("credits_3", "Programming:^Matt 'Fujiwara' Minton"),
	("credits_4", "CG Artists:^Ryuta^Triglav^Ron Losey"),
	("credits_5", "Realistic Combat Model:^Ron Losey"),
	("credits_6", "Additional Modeling:^Matt 'Fujiwara' Minton^Kasemacher^Thorn^Stefano\
	Music:^Omega^^^\
	Past Project Leaders:^Manji^Arahan^CuriousEpic^^^\
	Special Thanks To:^Taleworlds Entertainment^^^\
	Unofficial Mount&Blade Editor:^Josh Dahlby^^^\
	Mount&Blade Map Editor:^Matt Stentiford^^^\
	Taleworlds Forum Programming:^Brett Flannigan www.fenrisoft.com^^^\
	Mount&Blade Onin no Ran Suggestions and Feedback^^\
	Ahadhran^\
	Ancientwanker^\
	bryce777^\
	Calandale^\
	Cartread^\
	Chel^\
	DaBlade^\
	D'Sparil^\
	Fisheye^\
	Fossi^\
	Guspav^\
	Hellequin^\
	Highelf^\
	Manitas^\
	Merlkir^\
	Stefano^\
	Winter^\
	Yoshiboy^\
	...and many many other wonderful Mount&Blade players!^^\
	"),
]
